What are some of the bigger changes that longtime OlliOlli fans have to look forward to? We’ve been cooking away on this for a few years now in one form or another, and I think we realized we had something quite special early on during our prototype phase that we thought was really exciting to put out into the world. What do people love about OlliOlli? What do players want to see going forward? What can we improve that people are asking for? What can we offer that players might not know they want? Working through our own thoughts, reviews online and player sentiment, we’ve been able to really pick apart what is important for a new OlliOlli. I think for the most part, it was really important we continued to learn from all of our releases, and specifically with OlliOlli, we started to get the itch to revisit and explore what a new OlliOlli could be. OlliOlli and OlliOlli 2 were released in 20 – when did you start thinking about returning to the franchise?Īfter embarking on our most ambitious game to date in Laser League, we started working on some prototypes for what our next game could be. We really wanted to take that sort of feedback onboard this time and create an experience that better captured the spirit of having fun skating – so OlliOlli World was built with that idea at heart, to allow more players than ever to explore the weird and wonderful world we’ve created in its entirety, as an exciting journey for new players and veterans of the series alike! ![]() One of our biggest take aways from the previous games in the series, and something that really helped inform our vision for how we wanted to approach OlliOlli this time came from a sentiment we’d often heard from players in the past – they loved the games, but they were just too punishing! This was something we’d also seen on our side with only a small amount of players ever fully completing the games, and that was kind of heartbreaking after we’d spent so long setting up all these cool challenges later on in the game! The first two OlliOlli games were generally very well received – what were your take aways as a developer? You can also just vibe on through the island of Radlandia, and take in the sights and sounds with all that OlliOlli World has to offer. You can then begin to challenge yourself to continue to best your own score (and others) as you master not only our levels, but your ability on the board. At first you might fall flat on your face, but next time you’ll cruise through a level, and then you can cruise and start adding in new tricks you’ve learnt along the way. OlliOlli is ultimately about entering a state of flow, and improving upon your last run. ![]() To those not familiar with the franchise – what does OlliOlli stand for? ![]() It’ll be published under the Private Division label and we got in touch with creative director John Ribbins to find out more about what to expect. Releasing for all major platforms when it’s done, OlliOlli World is Roll7’s return to their acclaimed skateboarding series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |